Environmental Artist with 16 years of experience on multiple projects and across several platforms. Extensive knowledge in world building and layout as well as hard surface and organic modeling. Able to keep to a specific art style and can adapt to any pipeline. Comfortable working as part of a team and able to manage multiple deadlines. Capable of working under high stress situations and is confident in solving any tasks given.
• Collaborated with Art/Design Directors and concept to layout chunks of the game
• Modeled, UV’d and textured modular kits as well as architectural and organic assets
• Brought levels from concept to finish at alpha, beta and gold stages of development
• Was involved with testing and development of new tech, recorded tutorials/documentation.
• Assisted in the onboarding and mentoring of new hires.
• Worked closely with multiple departments to build levels from concept to polished form
• Utilized modular asset construction for interior and exterior multiplayer levels
• Created destructibles and implemented effects, interactibles and animated objects
• Modeled, UV and textured architectural assets and props for in-game use
• World building, set-dressing, material application, destructibles, performance
• Collaborated with multiple departments to create and setdress action moments
• Modeled, UV and textured architectural assets based on various Tatooine locations
• Worked closely with designers to create hard surface and organic traversable assets
• Hard surface modeling based on Imperial look sets for assets and vehicles
• Modeled, UV, textured assets from reference and concepts using palette textures
• Worked with Art Director/leads to create modular rooms and assets for dungeons/pvp maps
• Created modular palette textures for environments and props and kit pieces
• Created high poly meshes to be baked down and applied for palette use
• Worked with the cinematic team to create high-res cinematic quality assets for Resistance 3
• Fixed collision on assets and integrated them into the Home Development Kit pipeline
• Fixed skinning issues and created LOD and blendshapes for character clothing assets
• Modeled assets based on the Star Wars Clone Wars TV show
• Created furniture assets and character wearable and wieldable sets
• Created and skinned wearable iterations for male/female characters as well as various races