Michael Yadao
Michael Yadao
Senior Environment Artist - Naughty Dog
Santa Monica, United States

About

Environmental Artist with 16 years of experience on multiple projects and across several platforms. Extensive knowledge in world building and layout as well as hard surface and organic modeling. Able to keep to a specific art style and can adapt to any pipeline. Comfortable working as part of a team and able to manage multiple deadlines. Capable of working under high stress situations and is confident in solving any tasks given.

Resume PDF

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Skills

World BuildingLayoutEnvironment ModelingProp ModelingDigital SculptingHard Surface ModelingOrganic ModelingHigh Poly ModelingLow Poly ModelingLighting

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
SpeedTree
SpeedTree
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine
Knald
Knald
Mari
Mari

Productions

    • Video Game
      The Last of Us Part I
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Naughty Dog
    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Naughty Dog
    • Video Game
      Marvel Avengers
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Crystal Dynamics
    • Video Game
      Battlefield Hardline
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Visceral Games
    • Video Game
      Defiance
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Trion Worlds Inc

Experience

  • Senior Environment Artist at Naughty Dog
    Santa Monica, US
    April 2019 - Present

    • Collaborated with Art/Design Directors and concept to layout chunks of the game

    • Modeled, UV’d and textured modular kits as well as architectural and organic assets

    • Brought levels from concept to finish at alpha, beta and gold stages of development

    • Was involved with testing and development of new tech, recorded tutorials/documentation.

    • Assisted in the onboarding and mentoring of new hires.

  • Environment Artist at Crystal Dynamics
    Redwood City, US
    January 2018 - March 2019

    • Worked closely with multiple departments to build levels from concept to polished form

    • Utilized modular asset construction for interior and exterior multiplayer levels

    • Created destructibles and implemented effects, interactibles and animated objects

    • Modeled, UV and textured architectural assets and props for in-game use

  • Environment Artist at Visceral Games
    Redwood Shores, US
    October 2014 - October 2017

    • World building, set-dressing, material application, destructibles, performance

    • Collaborated with multiple departments to create and setdress action moments

    • Modeled, UV and textured architectural assets based on various Tatooine locations

    • Worked closely with designers to create hard surface and organic traversable assets

    • Hard surface modeling based on Imperial look sets for assets and vehicles

  • Environment Artist at Trion Worlds Inc
    San Diego, US
    August 2011 - July 2013

    • Modeled, UV, textured assets from reference and concepts using palette textures

    • Worked with Art Director/leads to create modular rooms and assets for dungeons/pvp maps

    • Created modular palette textures for environments and props and kit pieces

    • Created high poly meshes to be baked down and applied for palette use

  • Environment Artist at Sony Computer Entertainment America
    San Diego
    October 2010 - April 2011

    • Worked with the cinematic team to create high-res cinematic quality assets for Resistance 3

    • Fixed collision on assets and integrated them into the Home Development Kit pipeline

    • Fixed skinning issues and created LOD and blendshapes for character clothing assets

  • 3D Generalist (Intern) at Sony Online Entertainment
    San Diego, US
    June 2010 - September 2010

    • Modeled assets based on the Star Wars Clone Wars TV show

    • Created furniture assets and character wearable and wieldable sets

    • Created and skinned wearable iterations for male/female characters as well as various races

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